1920 The Endurance trials send characters or words continuously at the selected speeds until the student errors. The (S)tarting, (F)inal, and (C)haracter speeds can be set before each session. Code is sent as continuous characters or as random length words. Use the (T)ransmit key to select the mode desired. The (W)eight key selects the desired weighting. Use the ENTER key to start the session. A complete session is fifteen trials but it can be ended at any time by pressing ESC. Each trial displays the number of characters received correctly. At the end of a trial the LAST FIVE characters sent just before an error are displayed. The character in reverse video in the middle of the screen is the expected correct one that caused the trial to stop. During an Endurance trial the reason for an error is often not the last character sent, but one of those proceeding the error. A character that causes the student to pause and think can be the real reason for an error even if it is correctly copied. So much time passes trying to recall a problem character that even a simple one following will be missed. Examining the characters preceding the error will give the student information about the characters requiring more work. The computer displays the incorrect response in reverse video in the last column (either the character input or the phrase TIMED OUT indicating a failure to respond within the time allowed.) The expected character is also shown in reverse video. By comparing the reverse video columns and examining preceding characters, the student can determine the reason for the error. 1680 One type of error that the student should take care not to make is pressing a key too long. The computer keyboard routine assumes that a key that is depressed a long time is to be repeated. You will be able to spot this problem by comparing the computer reported mistaken character with the second last character sent by the computer. If they are the same, chances are that you are pressed a key too long. Keyboard technique is important to excel in this game. The Morse Keyboard Tutor session can also help develop keyboard techniques. A candidate for an FCC Amateur Radio license can copy one minute of code without error as an alternative to passing a quiz on the contents of a Morse transmission (70% is required) . This game will help you perfect the skills to do that. To pass in this way a candidate would have to copy: 5 WPM - 25 characters 13 WPM - 65 characters 20 wpm - 100 characters Prosigns, punctuation, and numbers count as two characters for the purposes of the real examination and you can go over the text and correct obvious errors from context, e.g. TSE RIG to THE RIG.